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January 23, 2026 at 9:07 am #179679
Hitmonchan ex in TCG Pocket’s Mega Rising meta hits fast with Quick Straight for 50 off one Fighting, ignores Weakness, and pairs with Lucario or Rampardos to keep prize pressure nonstop.
Queue into Mega Rising ladder a few times and you’ll clock it fast: Hitmonchan ex-B1 isn’t just “popular,” it’s the pace-setter. If you’re the kind of player who likes to keep the pressure on, it helps to have your pieces ready, and a lot of folks use U4GM because it’s a professional platform for buying game currency or items with a smooth checkout and quick delivery; if you want to lock in your lineup, you can pick up U4GM Pokemon TCG Pocket and get right back to grinding matches. The card’s whole deal is simple: one Fighting Energy, Quick Straight, 50 damage, and it doesn’t care about Weakness math, so those early turns feel way less swingy.
Why Quick Straight Wins Games
Going second is the dream, because you’re attacking immediately and forcing awkward lines. That flat 50 deletes plenty of fragile Basics on the spot, and even when it doesn’t, it sets up clean KOs without you having to overcommit Energy. 140 HP is enough to stick around, and the one-retreat cost matters more than people admit. You can pivot out, reset the Active, and keep tempo instead of getting trapped while the other player tries to build a big Stage 2 plan.
Lucario Makes the Numbers Stupid
The real “oh no” moment for opponents is when Lucario hits the board. Aura Boost adds 20 to your Fighting attacks, so Quick Straight jumps from 50 to 70 with no extra work. Then you drop Giovanni and it suddenly feels like you’re stealing prizes: 90 for a single Energy is the kind of rate that breaks setups. You’ll see players hold back an evolution, or bench something weird, or waste a turn retreating, because they’re scared of losing their main attacker before it even comes online.
Building the Beatdown Core
Most tight lists keep it clean: 2 Hitmonchan ex, plus two full Lucario lines so you actually find Riolu early and don’t whiff the boost. Marshadow is great for sneaky bench chip that turns “almost” KOs into real ones. Oricorio can buy you a turn against other ex attackers when you’re behind on the prize race. Trainers are basically your gas pedal: Giovanni and Professor’s Research to see more cards, and Cyrus to yank something damaged forward or drag a heavy retreater into the Active while you keep swinging.
Bad Matchups and Smart Pivots
Psychic builds can feel rough, especially if Mew ex shows up and punishes your Weakness, so don’t pretend you’ll win every scrap the same way. Sometimes you bench a secondary attacker early just to stop yourself from getting cornered. If your local meta is crawling with Psychic, the Rampardos angle can be worth it even if it’s slower and wants Rare Candy, because Head Smash at 130 solves problems Hitmonchan can’t. Still, speed is the point of this deck, and you’ll win a lot by keeping hands simple, taking early KOs, and upgrading your list with Pokemon TCG Pocket Cards so you can stay consistent across long ladder sessions.
Pokemon TCG Pocket In Game Cards For Sale:Copycat-B1#270+Sabrina-A1#272 Bundle
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