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    trazi
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    Hi everyone,

    I’m working on a small game project and I’m building a fake in-game phone/banking screen for one of the menus. The idea is to have a simple “balance inquiry” interface similar to how real banking apps do it, and FAB UAE is one of the references I’m looking at because their flow is clean and straightforward.

    The problem I’m stuck on is how to make it feel realistic without making it look like a generic UI mockup. I want it to have that real-world banking feel where the user instantly understands what to tap, what to enter, and what the result means, but still fit inside a game interface.

    I’m mainly looking for advice on layout and interaction. For example, how much information should be shown on the first screen, how to handle the balance display so it feels clear, and what small UI details make a screen like that feel “real” instead of like a placeholder.

    If anyone here has designed similar interfaces for games or apps, I’d appreciate any suggestions or references. I’m not trying to build anything promotional, I just want a believable UI screen for the game.

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