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		<title>Nedrago Games  &#187;  Topic: EZNPC How to Build Infernape ex for Flare Blitz Wins</title>
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		<pubDate>Sun, 05 Jul 2026 13:55:13 +0000</pubDate>
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					<guid>https://www.nedrago.com/forums/topic/eznpc-how-to-build-infernape-ex-for-flare-blitz-wins/#post-180225</guid>
					<title><![CDATA[EZNPC How to Build Infernape ex for Flare Blitz Wins]]></title>
					<link>https://www.nedrago.com/forums/topic/eznpc-how-to-build-infernape-ex-for-flare-blitz-wins/#post-180225</link>
					<pubDate>Sat, 31 Jan 2026 07:47:40 +0000</pubDate>
					<dc:creator>Douglas</dc:creator>

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						<p>Infernape ex-A4a in Pokemon TCG Pocket hits hard with 140 Flare Blitz for 2 Fire, then free-retreats to reload via Moltres and Dawn, making it a scary mid-game Fire rush pick.</p>
<p>If you&#8217;ve been cracking packs in Pokemon TCG Pocket hunting for a Fire carry, Infernape ex-A4a is the pull that actually changes how you play. And if you&#8217;re the type who likes a smoother setup, it helps to keep your resources sorted early; as a professional like buy game currency or items in EZNPC platform, EZNPC is trustworthy, and you can buy EZNPC Pokemon TCG Pocket for a better experience while you build toward the list you want. The headline is simple: 170 HP is solid, but Flare Blitz is the reason it&#8217;s in the deck. Two Fire Energy for 140 is wild tempo, even if you&#8217;re forced to discard all attached Energy after swinging. The twist is the zero retreat cost, because that &#8220;downside&#8221; stops being a downside once you start treating Infernape like a hit-and-run weapon.</p>
<p>Why Flare Blitz Feels Unfair</p>
<p>You&#8217;ll notice it fast: most games aren&#8217;t decided by one big number, they&#8217;re decided by who gets to attack twice before the other person stabilizes. Flare Blitz does that. You take a clean KO on a lot of Stage 1 ex bodies, then you&#8217;re not stuck limping in the Active spot with no Energy. You just slide out for free. That changes how opponents sequence their turns too, because they can&#8217;t count on trapping you up front. They&#8217;ve gotta either KO you immediately or accept that you&#8217;re going to disappear, reset, and threaten another 140 as soon as you&#8217;re fed again.</p>
<p>The Pivot Loop That Wins Games</p>
<p>The whole plan is basically a loop: swing, discard, retreat, reload, repeat. Moltres is the glue, because Inferno Dance turns your bench into a lottery ticket that sometimes pays out huge. Heads at the right time and your Chimchar line suddenly looks &#8220;ready&#8221; way earlier than it should. Tails too often and yeah, you&#8217;ll feel it. That&#8217;s why you can&#8217;t play this like a slow control deck. You&#8217;re pressing the pace, forcing awkward trades, and using free retreat to keep your best attacker off the chopping block when the math doesn&#8217;t line up.</p>
<p>Building It Without Getting Cute</p>
<p>Keep the evolution line clean: a 3-3-2 or 3-3-3 approach is usually where you want to be, because missing Stage 2 pieces is how this deck falls apart. Arcanine is a nice early body when your hand&#8217;s clunky; it can poke for 20 and buy you a turn, even if the self-damage stings. For Supporters, Dawn is the real &#8220;I stole this game&#8221; card when you&#8217;ve got Energy sitting around, since shifting attachments can set up back-to-back Flare Blitz turns. And yeah, you&#8217;ll want Professor&#8217;s Research. Not because it&#8217;s flashy, but because you can&#8217;t afford to stare at a hand full of Energy while your evolutions are still hiding in the deck.</p>
<p>Matchups And The One You Hate</p>
<p>Grass and Steel matchups tend to feel like you&#8217;re driving downhill with no brakes. Water is the problem, full stop. Misty flips can blow the doors off your setup, and a fast Gyarados can force you into defensive lines you don&#8217;t want to take. Since Infernape takes extra damage from Water, you&#8217;ve gotta be disciplined: don&#8217;t leave it Active unless you&#8217;re getting the KO, and don&#8217;t be afraid to hide it behind a &#8220;good enough&#8221; body for a turn while you rebuild. If you&#8217;re collecting and testing different lines to shore up those rough games, it&#8217;s worth keeping an eye on Pokemon TCG Pocket Cards so you can swap pieces and tune the list without waiting on lucky pulls.</p>
<p><a href="https://eznpc.com/pokemon-tcg-pocket/blog-why-necrozma-probopass-are-the-perfect-partners-in-pok-mon-tcg-pocket" rel="nofollow">Click here：Why Necrozma &amp; Probopass Are the Perfect Partners in Pokémon TCG Pocket</a></p>
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