The Walking Stick 2 – Walkthrough

The Walking Stick 2

In a world infected by Walking Sticks survival comes first. Your mission, survive, killing all Walking Sticks that you will find on your way. Throughout the adventure your will get some coins that can be used to upgrade your defences, buy and create new weapons, or solve one of the many finals of the game.
So starting from the beginning you have to investigate the building one by one finding a way to solve this catastrophe. Pay attention to the clues you’ll find, otherwise you’ll end up dead. There are 6 different ways to finish the game, and here we will show you everything you need to know to get the best of it.

CONTROLS

General:
Use the mouse to move around the town.
In the shooting areas:
Use the mouse to aim.
Click to shoot.
Spacebar to reload.

Eventually you will get new weapons; you can swap between them by pressing the corresponding number on the keypad [1-9].

There are few objects that can help you in you fights. You will need to collect some objects or upgrade others to unlock them.
Once you unlock them use the right key to activate them, and place it with your aim.

[G] – Launch a grenade
[M] – Place a mine.
[D] – Places a decoy.
[T] – Places a defensive turret.

Also you can get the  electric fence to help you to defend against your enemies. Click the switch to turn it on and off. Remember that it has a limited duration for each level.

An special attack can be unlocked; you can activate it by clicking on its icon to release a devastating attack.

DOUBLE BARREL

Double Barrel
Key: 1
Shots: 2
Reload time: 2 seconds
Automatic: No
Unlockable at: Default

REVOLVER

Revolver
Key: 2
Shots: 6
Reload time: 2.5 seconds
Automatic: No
Unlockable at: Home

PISTOL

Pistol
Key: 3
Shots: 9
Reload time: 2 seconds
Automatic: No
Unlockable at: Police Station

CROSSBOW

Crossbow
Key: 4
Shots: 1 (Noiseless)
Reload time: 2.20 seconds
Automatic: No
Unlockable at: Clinic

SHOTGUN

Shotgun
Key: 5
Shots: 7
Reload time: 0.35 seconds each cartridge
Automatic: No
Unlockable at: Hardware

AUTO SHOTGUN

Auto Shotgun
Key: 6
Shots: 10
Reload time: 0.35 seconds each cartridge
Automatic: Yes
Unlockable at: Industry

SMG

SMG
Key: 7
Shots: 30
Reload time: 1.80 seconds
Automatic: Yes
Unlockable at: Forest

FUSIL

Fusil
Key: 8
Shots: 40
Reload time: 2 seconds
Automatic: Yes
Unlockable at: Barracks

MACHINE GUN

Machinegun
Key: 9
Shots: 100
Reload time: 6 seconds
Automatic: Yes
Unlockable at: Armory
 

ITEM:
Where to find it:

 

Atomizer
Ranch

 

 

 

Barbed Wire
Industry, Barracks

 

 

 

Batteries
NE Road: Stickfield

 

 

 

Beacon
Repairing Broken Beacon at Garage

 

 

 

Brickwork
Storehouse, Factory

 

 

 

Broken Beacon
Forest

 

 

 

Carburetor
S Road: Stickpolis

 

 

 

CD
W Road: Los Palos

 

 

 

Cement
Industry

 

 

 

Control Unit
Garage

 

 

 

Documents
Research Center

 

 

 

Drum
Storehouse

 

 

 

Electric Wire
Factory

 

 

 

Experimental Composite
Laboratories

 

 

 

Generator
Storehouse

 

 

 

Gunpowder
Laboratories, Armory

 

 

 

Injection
Using Syringe+Experimental Compound at Hospital

 

 

 

Metal Case
Industry

 

 

 

Metals
Industry

 

 

 

Nails
Hardware

 

 

 

Pallet
Market

 

 

 

Radiocassette
S Road: Stickpolis

 

 

 

Sensor
Hospital

 

 

 

Syringe
Clinic

 

 

 

The Cure
Using Experimental Compound + Generator at Research Center

 

 

 

Tires
 NE Road: Stickfield

 

 

 

Wire
Market, Hardware, Ranch      

ArmoryARMORY

Objects: Gunpowder
Actions: Use the bunker
Adjacent buildings: Storehouse, W Road: Los Palos
Unlocked weapon: Machinegun

 

 

 

BarracksBARRACKS

Objects: Barbed Wire
Adjacent buildings: Industry, Hospital, S Road: Stickpolis
Unlocked weapon: Fusil

 

 

 

ClinicCLINIC

Objects: Syringe
Adjacent buildings: Police Station, Factory, S Road: Stickpolis
Unlocked weapon: Crossbow

 

 

 

FactoryFACTORY

Objects: Electric Wire, Brickwork
Adjacent buildings: Clinic, Garage

 

 

 

ForestFOREST

Objects: Broken Beacon
Adjacent buildings: Ranch, NE Road: Stickfield, Research Center
Unlocked weapon: SMG

 

 

 

Garage

GARAGE

Objects: Control Unit, Beacon
Actions: Repair beacon (Broken Beacon + Batteries + Metal Case = Beacon)
Adjacent buildings: Factory

 

 

 

HardwareHARDWARE

Objects: Nails, Wire
Adjacent buildings: Market, Storehouse, Industry
Unlocked weapon: Shotgun

 

 

 

HomeHOME

Adjacent buildings: Market
Unlocked weapon: Revolver

 

 

 

HospitalHOSPITAL

Objects: Sensor
Actions: Fill the syringe (Syringe + Experimental Composite = Injection)
Adjacent buildings: Barracks, Laboratories

 

 

 

IndustryINDUSTRY

Objects: Metals, Metal Case, Barbed Wire, Cement
Actions: Use the machines (Wire + Generator = Electric Fence)
Adjacent buildings: Hardware, W Road: Los Palos, Barracks
Unlocked weapon: Auto Shotgun

 

 

 

LaboratoriesLABORATORIES

Objects: Gunpowder, Experimental Composite
Adjacent buildings: Hospital

 

 

 

MarketMARKET

Objects: Wire, Pallet
Adjacent buildings: Home, Police Station, Hardware

 

 

 

S Road - Stickfield

 

NE ROAD – STICKPOLIS

Objects: Batteries, Tires
Adjacent buildings: Police Station, Forest

 

 

Police StationPOLICE STATION

Actions: Repair the radio (Electric Wire + Generator) Use the radio (“Frequency”)
Adjacent buildings: Market, NE Road: Stickpolis, Ranch, Clinic
Unlocked weapon: Pistol

 

 

 

RanchRANCH

Objects: Atomizer, Wire
Actions: Jonny Cure (Injection)
Adjacent buildings: Police Station, Forest

 

 

 

Research CenterRESEARCH CENTER

Objects: Documents
Actions: Multiply the Cure (Experimental Composite + Generator = The Cure)
Adjacent buildings: Forest

 

 

NE Road - Stickpolis

S ROAD – STICKFIELD

Objects: Radiocassette, Carburetor
Adjacent buildings: Clinic, Barracks

 

 

 

StorehouseSTOREHOUSE

Objects: Generator, Drum, Brickwork
Adjacent buildings: Hardware, Armory

 

 

 

W Road - Los PalosW ROAD – LOS PALOS

Objects: CD
Actions: Repair the plane (Carburetor + Control Unit + Electric Wire) Modify the plane (Atomizer) Fumigate (The Cure) Escape (Documents)
Adjacent buildings: Industry, Armory

 

WALL

You can upgrade your wall with different objects to improve your defence and strength.

Wall level Objects Necessary wall level Coins Needed
Barbed wire Wire None  1
Barricade Pallet Barbed wire  16
Barricade with wire Wire + Drum Barricade  20
Barricade with barbed wire Barbed Wire + Tires Barricade with wire  30
Wall Brickwork Barricade with barbed wire  40
Wall with wire Cement + Wire Wall  50
Wall with barbed wire Barbed Wire + Brickwork Wall with barbed wire  75

 

UPGRADES

Grenade

granada-redonda34x45Launch up to 3 grenades to kill and mutilate walkers.
You need Gunpowder (Laboratory, Armory) + Nails (Hardware) + 50 coins
Press G to  throw in the direction of your sight.

Landmines

mina-peq45x26Set up to 3 landmines to kill and mutilate walkiers.
You need Gunpowder (Laboratory, Armory) +Metal Case (Industry) + 50 coins
Press M to set in your sight position.
If you build this object, you cannot reach the Abduction final.

Decoy

radiocassete40x27Set a decoy to to attract the walkers.
You need a CD Player (S Road: Stickpolis) + CD (W Road: Los Palos) + Batteries (NE Road: Stickfield) + 35 coins
Press D to set it in your sight position.
If you build this object, you cannot reach the Abduction final.

Turret

31Set a defensive turret to kill your enemy. It has limited shots.
You need Metals (Industry) + Control Unit (Garage) + Sensor (Hospital) + 99 coins
Press T to set it in your sight position.

 

 

OTHER UPGRADES

Electric Fence

You can construct an electric fence to avoid the walkers hurts you.
You have to construct it in the “Industry” and you need Wire (Market, Hardware, Ranch) + Generator (Storehouse)
You can activate/deactivate by clicking on the switchElectric fence switch. Electric fence has limited duration.
If you get the electric fence, you cannot get the Fumigate, Bomb and Abduction  finals.

Special Attack

You can unlock a devastating special attack. Follow these steps.

  • Go to the Ranch and find Jonny
  • Go to the Clinic and get the Syringe
  • Go to the Laboratory and get the Experimental Compound
  • Go to the Hospital and Fill the syringe, you’ll get an Injection
  • Go to the Ranch and save Jonny
  • Do the above steps in less than 31 days.

The Walking Stick 2  has 6 different endings depending on what you do throughout history. Discover how to get each of them.

FUMIGATE
You have to:

  • Repair the plane
  • Modify the plane
  • Multiply the cure
Repair the plane (W Road: Los Palos)

You have to get: Carburetor (S Road: Stickpolis) and Electric Wire (Factory).

Modify the plane (W Road: Los Palos)

You have to get: Atomizer (Ranch)

Multiply the cure (Research Center)

You have to get: Experimental Composite (Laboratories) and Generator (Storehouse)  

ESCAPE
You have to:

  • Repair the plane
  • Get the Documents
Repair the plane (W Road: Los Palos)

You have to get: Carburetor (S Road: Stickpolis) and Electric Wire (Factory).

Get the Documents (Research Center)

Your stolen documents with a place to escape are in the Research Center.  

BOMB - YOU LIVE
You have to:

  • Repair the radio
  • Obtain the right frequency
  • Use the radio
  • Get into the bunker
Repair the radio (Police Station)

You have to get: Generator (Storehouse) and Electric Wire (Factory).

Obtain the right frequency (Barracks)

It’s a simple game of encryption. The letters WS, are key. This value corresponds to the order in the alphabet. If H=8, then W=23 and S=19. “Call WS”. The correct frequency is 231.9

Use the radio (Police Station)

Call 231.9

Get into the bunker (Armory)

Do it in less than 7 days or die.

BOMB - YOU DIE
You have to:

  • Repair the radio
  • Obtain the right frequency
  • Use the radio
  • Waste the 7 days
Repair the radio (Police Station)

You have to get: Generator (Storehouse) and Electric Wire (Factory).

Obtain the right frequency (Barracks)

It’s a simple game of encryption. The letters WS, are key. This value corresponds to the order in the alphabet. If H=8, then W=23 and S=19. “Call WS”. The correct frequency is 231.9

Use the radio (Police Station)

Call 231.9

Waste the 7 days

You have 7 days to get into the bunker, else you die. Simple.

ABDUCTION
You have to:

  • Repair the radio
  • Repair the beacon
  • Obtain the right frequency
  • Use the radio
Repair the radio (Police Station)

You have to get: Generator (Storehouse) and Electric Wire (Factory).

Repair the beacon (Garage)

Get the Broken Beacon at Forest. Then go to the Garage to repair it. You need Broken Beacon (Forest) + Batteries (NE Road: Stickfield) + Metal Case (Industry)

Obtain the right frequency (Research Center)

Solve the enigma. It is an arithmetic problem. Results are: 1 man, 5 women and 14 children. So the CODE is 1514

Use the radio (Police Station)

Call 151.4

SUICIDE
You have to:

  • Find Jonny
  • Don’t save Jonny
  • Shoot
Find Jonny (Ranch)

Find your infected nephew Jonny at Ranch.

Don’t save Jonny

Wait a month then Jonny will die. Now you are so depressed.

Shoot

While you were playing in any room, shoot your head.

The Walking Stick 2 Android The Walking Stick 2 Game


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