In a world infected by Walking Sticks survival comes first. Your mission, survive, killing all Walking Sticks that you will find on your way. Throughout the adventure your will get some coins that can be used to upgrade your defences, buy and create new weapons, or solve one of the many finals of the game.
So starting from the beginning you have to investigate the building one by one finding a way to solve this catastrophe. Pay attention to the clues you’ll find, otherwise you’ll end up dead. There are 6 different ways to finish the game, and here we will show you everything you need to know to get the best of it.
CONTROLS
General:
Use the mouse to move around the town.
In the shooting areas:
Use the mouse to aim.
Click to shoot.
Spacebar to reload.
Eventually you will get new weapons; you can swap between them by pressing the corresponding number on the keypad [1-9].
There are few objects that can help you in you fights. You will need to collect some objects or upgrade others to unlock them.
Once you unlock them use the right key to activate them, and place it with your aim.
[G] – Launch a grenade
[M] – Place a mine.
[D] – Places a decoy.
[T] – Places a defensive turret.
Also you can get the electric fence to help you to defend against your enemies. Click the switch to turn it on and off. Remember that it has a limited duration for each level.
An special attack can be unlocked; you can activate it by clicking on its icon to release a devastating attack.
DOUBLE BARREL
Key: 1Shots: 2
Reload time: 2 seconds
Automatic: No
Unlockable at: Default
REVOLVER
Key: 2Shots: 6
Reload time: 2.5 seconds
Automatic: No
Unlockable at: Home
PISTOL
Key: 3Shots: 9
Reload time: 2 seconds
Automatic: No
Unlockable at: Police Station
CROSSBOW
Key: 4Shots: 1 (Noiseless)
Reload time: 2.20 seconds
Automatic: No
Unlockable at: Clinic
SHOTGUN
Key: 5Shots: 7
Reload time: 0.35 seconds each cartridge
Automatic: No
Unlockable at: Hardware
AUTO SHOTGUN
Key: 6Shots: 10
Reload time: 0.35 seconds each cartridge
Automatic: Yes
Unlockable at: Industry
SMG
Key: 7Shots: 30
Reload time: 1.80 seconds
Automatic: Yes
Unlockable at: Forest
FUSIL
Key: 8Shots: 40
Reload time: 2 seconds
Automatic: Yes
Unlockable at: Barracks
MACHINE GUN
Key: 9Shots: 100
Reload time: 6 seconds
Automatic: Yes
Unlockable at: Armory
ITEM:Where to find it:
Ranch
Industry, Barracks
ARMORY
Objects: Gunpowder
Actions: Use the bunker
Adjacent buildings: Storehouse, W Road: Los Palos
Unlocked weapon: Machinegun
BARRACKS
Objects: Barbed Wire
Adjacent buildings: Industry, Hospital, S Road: Stickpolis
Unlocked weapon: Fusil
CLINIC
Objects: Syringe
Adjacent buildings: Police Station, Factory, S Road: Stickpolis
Unlocked weapon: Crossbow
FACTORY
Objects: Electric Wire, Brickwork
Adjacent buildings: Clinic, Garage
FOREST
Objects: Broken Beacon
Adjacent buildings: Ranch, NE Road: Stickfield, Research Center
Unlocked weapon: SMG
GARAGE
Objects: Control Unit, Beacon
Actions: Repair beacon (Broken Beacon + Batteries + Metal Case = Beacon)
Adjacent buildings: Factory
HARDWARE
Objects: Nails, Wire
Adjacent buildings: Market, Storehouse, Industry
Unlocked weapon: Shotgun
HOME
Adjacent buildings: Market
Unlocked weapon: Revolver
HOSPITAL
Objects: Sensor
Actions: Fill the syringe (Syringe + Experimental Composite = Injection)
Adjacent buildings: Barracks, Laboratories
INDUSTRY
Objects: Metals, Metal Case, Barbed Wire, Cement
Actions: Use the machines (Wire + Generator = Electric Fence)
Adjacent buildings: Hardware, W Road: Los Palos, Barracks
Unlocked weapon: Auto Shotgun
LABORATORIES
Objects: Gunpowder, Experimental Composite
Adjacent buildings: Hospital
MARKET
Objects: Wire, Pallet
Adjacent buildings: Home, Police Station, Hardware
NE ROAD – STICKPOLIS
Objects: Batteries, Tires
Adjacent buildings: Police Station, Forest
POLICE STATION
Actions: Repair the radio (Electric Wire + Generator) Use the radio (“Frequency”)
Adjacent buildings: Market, NE Road: Stickpolis, Ranch, Clinic
Unlocked weapon: Pistol
RANCH
Objects: Atomizer, Wire
Actions: Jonny Cure (Injection)
Adjacent buildings: Police Station, Forest
RESEARCH CENTER
Objects: Documents
Actions: Multiply the Cure (Experimental Composite + Generator = The Cure)
Adjacent buildings: Forest
S ROAD – STICKFIELD
Objects: Radiocassette, Carburetor
Adjacent buildings: Clinic, Barracks
STOREHOUSE
Objects: Generator, Drum, Brickwork
Adjacent buildings: Hardware, Armory
W ROAD – LOS PALOS
Objects: CD
Actions: Repair the plane (Carburetor + Control Unit + Electric Wire) Modify the plane (Atomizer) Fumigate (The Cure) Escape (Documents)
Adjacent buildings: Industry, Armory
WALL
You can upgrade your wall with different objects to improve your defence and strength.
Wall level | Objects | Necessary wall level | Coins Needed |
Barbed wire | Wire | None | 1 |
Barricade | Pallet | Barbed wire | 16 |
Barricade with wire | Wire + Drum | Barricade | 20 |
Barricade with barbed wire | Barbed Wire + Tires | Barricade with wire | 30 |
Wall | Brickwork | Barricade with barbed wire | 40 |
Wall with wire | Cement + Wire | Wall | 50 |
Wall with barbed wire | Barbed Wire + Brickwork | Wall with barbed wire | 75 |
UPGRADES
Grenade
Launch up to 3 grenades to kill and mutilate walkers.
You need Gunpowder (Laboratory, Armory) + Nails (Hardware) + 50 coins
Press G to throw in the direction of your sight.
Landmines
Set up to 3 landmines to kill and mutilate walkiers.
You need Gunpowder (Laboratory, Armory) +Metal Case (Industry) + 50 coins
Press M to set in your sight position.
If you build this object, you cannot reach the Abduction final.
Decoy
Set a decoy to to attract the walkers.
You need a CD Player (S Road: Stickpolis) + CD (W Road: Los Palos) + Batteries (NE Road: Stickfield) + 35 coins
Press D to set it in your sight position.
If you build this object, you cannot reach the Abduction final.
Turret
Set a defensive turret to kill your enemy. It has limited shots.
You need Metals (Industry) + Control Unit (Garage) + Sensor (Hospital) + 99 coins
Press T to set it in your sight position.
OTHER UPGRADES
Electric Fence
You can construct an electric fence to avoid the walkers hurts you.
You have to construct it in the “Industry” and you need Wire (Market, Hardware, Ranch) + Generator (Storehouse)
You can activate/deactivate by clicking on the switch. Electric fence has limited duration.
If you get the electric fence, you cannot get the Fumigate, Bomb and Abduction finals.
Special Attack
You can unlock a devastating special attack. Follow these steps.
- Go to the Ranch and find Jonny
- Go to the Clinic and get the Syringe
- Go to the Laboratory and get the Experimental Compound
- Go to the Hospital and Fill the syringe, you’ll get an Injection
- Go to the Ranch and save Jonny
- Do the above steps in less than 31 days.
The Walking Stick 2 has 6 different endings depending on what you do throughout history. Discover how to get each of them.
FUMIGATE
- Repair the plane
- Modify the plane
- Multiply the cure
Repair the plane (W Road: Los Palos)
You have to get: Carburetor (S Road: Stickpolis) and Electric Wire (Factory).
Modify the plane (W Road: Los Palos)
You have to get: Atomizer (Ranch)
Multiply the cure (Research Center)
You have to get: Experimental Composite (Laboratories) and Generator (Storehouse)
ESCAPE
- Repair the plane
- Get the Documents
Repair the plane (W Road: Los Palos)
You have to get: Carburetor (S Road: Stickpolis) and Electric Wire (Factory).
Get the Documents (Research Center)
Your stolen documents with a place to escape are in the Research Center.
BOMB - YOU LIVE
- Repair the radio
- Obtain the right frequency
- Use the radio
- Get into the bunker
Repair the radio (Police Station)
You have to get: Generator (Storehouse) and Electric Wire (Factory).
Obtain the right frequency (Barracks)
It’s a simple game of encryption. The letters WS, are key. This value corresponds to the order in the alphabet. If H=8, then W=23 and S=19. “Call WS”. The correct frequency is 231.9
Use the radio (Police Station)
Call 231.9
Get into the bunker (Armory)
Do it in less than 7 days or die.
BOMB - YOU DIE
- Repair the radio
- Obtain the right frequency
- Use the radio
- Waste the 7 days
Repair the radio (Police Station)
You have to get: Generator (Storehouse) and Electric Wire (Factory).
Obtain the right frequency (Barracks)
It’s a simple game of encryption. The letters WS, are key. This value corresponds to the order in the alphabet. If H=8, then W=23 and S=19. “Call WS”. The correct frequency is 231.9
Use the radio (Police Station)
Call 231.9
Waste the 7 days
You have 7 days to get into the bunker, else you die. Simple.
ABDUCTION
- Repair the radio
- Repair the beacon
- Obtain the right frequency
- Use the radio
Repair the radio (Police Station)
You have to get: Generator (Storehouse) and Electric Wire (Factory).
Repair the beacon (Garage)
Get the Broken Beacon at Forest. Then go to the Garage to repair it. You need Broken Beacon (Forest) + Batteries (NE Road: Stickfield) + Metal Case (Industry)
Obtain the right frequency (Research Center)
Solve the enigma. It is an arithmetic problem. Results are: 1 man, 5 women and 14 children. So the CODE is 1514
Use the radio (Police Station)
Call 151.4
SUICIDE
- Find Jonny
- Don’t save Jonny
- Shoot
Find Jonny (Ranch)
Find your infected nephew Jonny at Ranch.
Don’t save Jonny
Wait a month then Jonny will die. Now you are so depressed.
Shoot
While you were playing in any room, shoot your head.